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图学学报 ›› 2026, Vol. 47 ›› Issue (3): 598-606.DOI: 10.11996/JG.j.2095-302X.2026030598

• 计算机图形学与虚拟现实 • 上一篇    下一篇

用于沉浸式物理实验的半实物交互技术

纪海林1, 张怡冉1, 李亦航1, 张鸿文1, 骆岩红2()   

  1. 1 北京师范大学人工智能学院北京 100875
    2 西北民族大学电气工程学院甘肃 兰州 730124
  • 收稿日期:2025-10-09 接受日期:2026-01-21 出版日期:2026-06-30 发布日期:2026-06-30
  • 通讯作者:骆岩红,E-mail:luoyh_l@163.com
  • 基金资助:
    国家自然科学基金(62377004)

Semi-physical interaction technology for immersive physics experiments

JI Hailin1, ZHANG Yiran1, LI Yihang1, ZHANG Hongwen1, LUO Yanhong2()   

  1. 1 School of Artificial Intelligence, Beijing Normal University, Beijing 100875, China
    2 College of Electrical Engineering, Northwest Minzu University, Lanzhou Gansu 730124, China
  • Received:2025-10-09 Accepted:2026-01-21 Published:2026-06-30 Online:2026-06-30
  • Contact: LUO Yanhong,E-mail:luoyh_l@163.com
  • Supported by:
    National Natural Science Foundation of China(62377004)

摘要:

现有沉浸式物理实验(IPE)普遍存在力触觉反馈缺失的问题,导致交互真实感不足,进而影响学生实验操作体验和学习效果。为此,提出一种融合主动式与被动式力触觉的半实物交互技术,并通过集成3D打印实体、多类型传感器(拉力、压力、温度等)及执行器的半实物仿真思想,构建了具备视觉-触觉同步反馈的实验系统。设计了集成拉力器、按钮和旋钮的弹簧双振子实验半实物交互装置;基于活塞和温控模块的气体三大定律实验半实物交互装置;以及基于数字舵机和喷射装置的浮力实验半实物交互装置。开展了包含32名大学生的对照实验,实验组采用半实物交互,对照组采用手势交互,结合NASA-TLX主观量表与64通道脑电信号进行评估。主观结果显示,实验组后测总认知负荷为55.27,显著低于对照组的60.13(p=0.041),特别是在体力需求与受挫程度维度改善明显。神经生理结果表明,实验组在额叶(Fz)和枕叶(Oz)区域的θαβ波段平均功率谱密度均呈下降趋势,且显著低于对照组,表明大脑神经资源调配压力较小。研究证实,与传统手势交互相比,半实物交互能有效降低IPE中学生的认知负荷,优化认知资源分配效率,有助于学生更轻松地掌握相关物理知识。

关键词: 沉浸式物理实验, 虚拟现实, 力触觉, 半实物交互, 神经生理评估

Abstract:

Current Immersive Physics Experiments (IPE) generally lack haptic feedback, leading to insufficient interaction realism and negatively affecting students’ experimental operation experience and learning outcomes. To address this issue, a semi-physical interaction technology integrating active and passive haptic feedback was proposed. Drawing from the concept of semi-physical simulation, the proposed technology constructed an experimental system with synchronized visual-haptic feedback by integrating 3D-printed physical entities, multi-type sensors (tension, pressure, temperature, etc.), and actuators. Specifically, a semi-physical interaction device was designed for the coupled spring-mass oscillator experiment integrating a puller, button, and knob; a device for the three gas laws experiment based on a piston and temperature control module; and a device for the buoyancy experiment composed of digital servos and a jet device. A controlled experiment involving 32 university students was conducted, where the experimental group used semi-physical interaction and the control group used gesture interaction. Evaluation was performed using the NASA-TLX (NASA-Task Load Index) subjective scale combined with 64-channel EEG signals. Subjective results indicated that the post-test total cognitive load of the experimental group was 55.27, which was significantly lower than that of the control group (60.13, p=0.041), with marked improvements in physical demand and frustration levels. Neurophysiological results demonstrated that the average power spectral densities of θ, α, and β bands in the frontal (Fz) and occipital (Oz) lobes of the experimental group showed a downward trend and were significantly lower than in the control group, indicating reduced pressure on neural resource allocation. The study confirmed that compared with traditional gesture interaction, semi-physical interaction effectively reduced students’ cognitive load in IPE, optimized the efficiency of cognitive resource allocation, and facilitated easier mastery of relevant physics knowledge.

Key words: immersive physics experiment, virtual reality, haptics, semi-physical interaction, neurophysiological evaluation

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