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图学学报 ›› 2025, Vol. 46 ›› Issue (4): 775-782.DOI: 10.11996/JG.j.2095-302X.2025040775

• 计算机图形学与虚拟现实 • 上一篇    下一篇

基于情绪捕捉实现艺术再创造的虚拟现实体验

张雨菲(), 丁玎, 李竹颖   

  1. 东南大学计算机科学与工程学院,江苏 南京 211189
  • 收稿日期:2024-10-05 修回日期:2025-01-16 出版日期:2025-08-30 发布日期:2025-08-11
  • 通讯作者:丁玎(1988-),男,副教授,博士。主要研究方向为人机交互、交互智能、虚拟现实等。E-mail:dingding-1@seu.edu.cn
  • 第一作者:张雨菲(2002-),女,硕士研究生。主要研究方向为虚拟现实与人机交互。E-mail:220242397@seu.edu.cn
  • 基金资助:
    中国高等教育学会高等教育科学研究规划课题(23MY0201)

A virtual reality experience for artistic re-creation based on emotion capture

ZHANG Yufei(), DING Ding, LI Zhuying   

  1. School of Computer Science and Engineering, Southeast University, Nanjing Jiangsu 211189, China
  • Received:2024-10-05 Revised:2025-01-16 Published:2025-08-30 Online:2025-08-11
  • First author:ZHANG Yufei (2002-), master student. Her main research interests cover virtual reality and human-computer interaction. E-mail:220242397@seu.edu.cn
  • Supported by:
    China Association of Higher Education’s Higher Education Scientific Research Planning Subjects(23MY0201)

摘要:

随着虚拟现实(VR)产业的蓬勃发展和国民审美需求的提升,艺术作品的展现形式成为VR应用中一个重要的研究课题。基于VR技术的沉浸式艺术因其能为观众提供视觉、听觉等多感官、全方位的体验受到了广泛的喜爱。针对现阶段已有应用存在体验单一、与环境交互有限以及沉浸感不足等问题,设计并开发了VR环境下基于情绪捕捉的艺术再生成体验系统,利用面部识别等技术来捕捉情绪,实现人与艺术作品的互动。体验者通过与作品的交互将其感受反馈给艺术作品,使作品体验变得丰富有趣并富有个性化,并进一步调节体验者的情绪。此外,用户验证实验采用问卷调查的方式对系统可用性、沉浸度和功能与自身的情绪进行评估,实验结果表明用户对系统的满意程度较高,使用系统后,用户的情绪状况得到了一定程度的改善。

关键词: 虚拟现实, 人机交互, 情绪检测, 艺术再创造, 情绪调节

Abstract:

With the vigorous growth of the virtual reality (VR) industry and the rising aesthetic demands among the public, the presentation of artistic works has become a key area of study for VR applications. Immersive art based on VR technology is popular for its ability to provide audiences with a multi-sensory, all-encompassing experience, including visual and auditory stimuli. However, existing applications at this stage were confronted with issues such as monolithic experience, limited interaction with the environment, and an insufficient sense of immersion. In view of the above problems, an emotion-capture-based art re-generation experience system in a virtual reality environment was designed and developed, using technologies such as facial recognition to capture emotions and enable interaction between users and artworks. Users’ feelings were fed back to the artwork by interacting with it, thereby enriching and personalizing the experience of the artwork and further regulating the emotions of the experiencer. In addition, an empirical study was conducted to evaluate the system usability, immersion, functionality, and their own emotions using questionnaires, and the results of the experiment showed that users were satisfied with the system, and demonstrated that users’ emotional states were improved to a certain extent.

Key words: virtual reality, human-computer interaction, emotion detection, artistic reinvention, emotion regulation

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