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Journal of Graphics ›› 2025, Vol. 46 ›› Issue (4): 793-806.DOI: 10.11996/JG.j.2095-302X.2025040793

• Computer Graphics and Virtual Reality • Previous Articles     Next Articles

Investigation of scene scaling gains in redirected walking within virtual reality

DU Xin1,2(), REN Yangfu1,2,3(), XU Senzhe4, WANG Juhong5, ZHENG Yufei5, ZHANG Songhai1,2,3   

  1. 1. College of Computer Technology and Application, Qinghai University, Xining Qinghai 810016, China
    2. Qinghai Provincial Laboratory of Intelligent Computing and Applications, Xining Qinghai 810016, China
    3. Department of Computer Science and Technology, Tsinghua University, Beijing 100084, China
    4. School of Computer and Communication Engineering, University of Science and Technology Beijing, Beijing 100084, China
    5. Tencent Computer System Co., Ltd., Shenzhen Guangdong 518000, China
  • Received:2024-10-05 Revised:2025-02-06 Online:2025-08-30 Published:2025-08-11
  • Contact: REN Yangfu
  • About author:First author contact:

    DU Xin (2000-), master student. Her main research interest covers virtual reality. E-mail:du_xin2024@163.com

  • Supported by:
    National Key Research and Development Program of China(2023YFF0905104);National Natural Science Foundation of China(62132012);National Natural Science Foundation of China(62402281);Tsinghua-Tencent Joint Laboratory for Internet Innovation Technology Program

Abstract:

The continuous advancement of virtual reality (VR) technology offers increasingly immersive experiences. However, optimizing user perception and walking efficiency in virtual environments (VE) remains a pressing challenge. This study conducted user experiments to investigate the perception threshold of scaling gain, user acceptance of extreme scene downscaling, and the combined effects of scaling and translational gains, aiming to enhance interaction experiences in virtual environments. First, subjects performed a target-following task in virtual scenes with varying scaling gains. Perception data was collected across three different scenarios, revealing a discernible range of perception thresholds for scaling gain. Scene characteristics, including virtual scene size and object density, significantly influenced the perception thresholds. Subjects demonstrated varying sensitivity to scaling gain across different scenarios, with smaller virtual environments and higher object density resulting in narrower perception threshold ranges. Additionally, a Likert scale was used to evaluate subject acceptance of extreme scene downscaling. The results indicated that excessive downscaling substantially reduced comfort and negatively impacted user experience. Furthermore, experiments on the combined effects of scaling and translational gains showed minimal impact on user perception, with participants reporting low discomfort and high acceptance of the combined gains.

Key words: virtual reality, redirected walking, scaling gain, perceptual thresholds, translation gain

CLC Number: