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Journal of Graphics ›› 2026, Vol. 47 ›› Issue (3): 598-606.DOI: 10.11996/JG.j.2095-302X.2026030598

• Computer Graphics and Virtual Reality • Previous Articles     Next Articles

Semi-physical interaction technology for immersive physics experiments

JI Hailin1, ZHANG Yiran1, LI Yihang1, ZHANG Hongwen1, LUO Yanhong2()   

  1. 1 School of Artificial Intelligence, Beijing Normal University, Beijing 100875, China
    2 College of Electrical Engineering, Northwest Minzu University, Lanzhou Gansu 730124, China
  • Received:2025-10-09 Accepted:2026-01-21 Online:2026-06-30 Published:2026-06-30
  • Contact: LUO Yanhong
  • Supported by:
    National Natural Science Foundation of China(62377004)

Abstract:

Current Immersive Physics Experiments (IPE) generally lack haptic feedback, leading to insufficient interaction realism and negatively affecting students’ experimental operation experience and learning outcomes. To address this issue, a semi-physical interaction technology integrating active and passive haptic feedback was proposed. Drawing from the concept of semi-physical simulation, the proposed technology constructed an experimental system with synchronized visual-haptic feedback by integrating 3D-printed physical entities, multi-type sensors (tension, pressure, temperature, etc.), and actuators. Specifically, a semi-physical interaction device was designed for the coupled spring-mass oscillator experiment integrating a puller, button, and knob; a device for the three gas laws experiment based on a piston and temperature control module; and a device for the buoyancy experiment composed of digital servos and a jet device. A controlled experiment involving 32 university students was conducted, where the experimental group used semi-physical interaction and the control group used gesture interaction. Evaluation was performed using the NASA-TLX (NASA-Task Load Index) subjective scale combined with 64-channel EEG signals. Subjective results indicated that the post-test total cognitive load of the experimental group was 55.27, which was significantly lower than that of the control group (60.13, p=0.041), with marked improvements in physical demand and frustration levels. Neurophysiological results demonstrated that the average power spectral densities of θ, α, and β bands in the frontal (Fz) and occipital (Oz) lobes of the experimental group showed a downward trend and were significantly lower than in the control group, indicating reduced pressure on neural resource allocation. The study confirmed that compared with traditional gesture interaction, semi-physical interaction effectively reduced students’ cognitive load in IPE, optimized the efficiency of cognitive resource allocation, and facilitated easier mastery of relevant physics knowledge.

Key words: immersive physics experiment, virtual reality, haptics, semi-physical interaction, neurophysiological evaluation

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