Journal of Graphics ›› 2024, Vol. 45 ›› Issue (1): 148-158.DOI: 10.11996/JG.j.2095-302X.2024010148
• Computer Graphics and Virtual Reality • Previous Articles Next Articles
SHI Min1(), WANG Bingqi1, LI Zhaoxin2(
), ZHU Dengming3,4
Received:
2023-06-25
Accepted:
2023-10-12
Online:
2024-02-29
Published:
2024-02-29
Contact:
LI Zhaoxin (1983-), assistant researcher, Ph.D. His main research interests cover three-dimensional reconstruction, three-dimensional computer vision, etc. E-mail:About author:
SHI Min (1975-), associate professor, Ph.D. Her main research interest covers virtual reality. E-mail:shi_min@ncepu.edu.cn
Supported by:
CLC Number:
SHI Min, WANG Bingqi, LI Zhaoxin, ZHU Dengming. A seamless texture mapping method with highlight processing[J]. Journal of Graphics, 2024, 45(1): 148-158.
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URL: http://www.txxb.com.cn/EN/10.11996/JG.j.2095-302X.2024010148
Fig. 1 Overall flow of the algorithm ((a) Input model and calibrated images; (b) Texture selection results; (c) Initial texture mapping results; (d) Camera attitude adjustment; (e) Highlight removal; (f) Uniform colour)
模型 | PSNR↑ | SSIM↑ | ||||
---|---|---|---|---|---|---|
文献[ | 文献[ | 本文 | 文献[ | 文献[ | 本文 | |
BowlA | 21.235 | 21.662 | 25.127 | 0.822 | 0.881 | 0.893 |
BowlB | 18.571 | 18.742 | 22.985 | 0.761 | 0.829 | 0.859 |
BunnyA | 25.153 | 27.431 | 28.695 | 0.840 | 0.922 | 0.934 |
BunnyB | 17.665 | 19.088 | 23.908 | 0.763 | 0.853 | 0.873 |
Table 1 Evaluation results of PSNR and SSIM (A, B represents the corresponding perspective)
模型 | PSNR↑ | SSIM↑ | ||||
---|---|---|---|---|---|---|
文献[ | 文献[ | 本文 | 文献[ | 文献[ | 本文 | |
BowlA | 21.235 | 21.662 | 25.127 | 0.822 | 0.881 | 0.893 |
BowlB | 18.571 | 18.742 | 22.985 | 0.761 | 0.829 | 0.859 |
BunnyA | 25.153 | 27.431 | 28.695 | 0.840 | 0.922 | 0.934 |
BunnyB | 17.665 | 19.088 | 23.908 | 0.763 | 0.853 | 0.873 |
Fig. 9 Ablation experiment for color processing ((a) Color consistency adjustment only; (b) Poisson editing only; (c) Combination of two step process)
模型 | 场景数据 | 运行时间/s | ||||
---|---|---|---|---|---|---|
顶点数/k | 面数/k | 纹理图数 | 文献[ | 文献[ | 本文 | |
Fountain | 31.2 | 59.9 | 21 | 8.4 | 5823.7 | 31.9 |
Board | 48.1 | 95.5 | 6 | 1.4 | 1043.1 | 19.5 |
Can | 82.7 | 162.5 | 10 | 3.7 | 3525.3 | 25.2 |
Floor | 25.7 | 50.0 | 6 | 1.9 | 825.4 | 21.2 |
Loin | 45.5 | 58.2 | 11 | 3.4 | 3672.3 | 17.4 |
Bowl | 76.0 | 152.1 | 11 | 5.8 | 3824.5 | 16.8 |
Bunny | 15.3 | 30.3 | 14 | 2.6 | 3238.7 | 18.5 |
Gate | 37.3 | 58.4 | 16 | 6.3 | 5782.4 | 23.5 |
Table 2 Time consumption assessment between different methods
模型 | 场景数据 | 运行时间/s | ||||
---|---|---|---|---|---|---|
顶点数/k | 面数/k | 纹理图数 | 文献[ | 文献[ | 本文 | |
Fountain | 31.2 | 59.9 | 21 | 8.4 | 5823.7 | 31.9 |
Board | 48.1 | 95.5 | 6 | 1.4 | 1043.1 | 19.5 |
Can | 82.7 | 162.5 | 10 | 3.7 | 3525.3 | 25.2 |
Floor | 25.7 | 50.0 | 6 | 1.9 | 825.4 | 21.2 |
Loin | 45.5 | 58.2 | 11 | 3.4 | 3672.3 | 17.4 |
Bowl | 76.0 | 152.1 | 11 | 5.8 | 3824.5 | 16.8 |
Bunny | 15.3 | 30.3 | 14 | 2.6 | 3238.7 | 18.5 |
Gate | 37.3 | 58.4 | 16 | 6.3 | 5782.4 | 23.5 |
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