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• 虚拟现实/增强现实 • 上一篇    下一篇

脑电技术在文化创意产品情感化设计中的应用

  

  1. 西南石油大学机电工程学院,四川 成都 610500
  • 出版日期:2018-04-30 发布日期:2018-04-30
  • 基金资助:
    南充市社科研究“十三五”规划项目(NC2017C050);四川省社会科学重点研究基地——四川旅游发展研究中心立项课题(LYC16-20);2016
    年地方高校国家级大学生创新创业训练计划项目(201610615012)

Application of EEG Technology in Emotional Design of Cultural and Creative Products

  1. School of Mechatronic Engineering, Southwest Petroleum University, Chengdu Sichuan 610500, China
  • Online:2018-04-30 Published:2018-04-30

摘要: 为了获取消费者对于文化元素的偏好,借助PAD 情感量表将文化元素图片按照愉
悦度值和情感状态分组,再通过脑电仪记录不同愉悦度的文化元素图片诱发的脑电波。以实验
得出喜欢的文化元素为基础,设计出了一套蜀文化调味瓶。脑电实验结果表明:在喜欢的图片
刺激下,左额极α 波平均功率显著低于右额极;在不喜欢的图片刺激下,右额极α 波平均功率
显著低于左额极;在喜欢的图片刺激下的中央区域的α 波平均功率显著高于不喜欢的图片刺激。
研究发现,根据额叶α 波不对称性理论,α 波频域特征可用于研究用户情感特征。该方法能够
帮助设计师进行文化创意产品设计,使其满足消费者的感性需求。

关键词: 脑电技术, PAD, 文化创意, 情感化, 产品设计

Abstract: In order to obtain consumers’ preferences for cultural elements, PAD emotional scale was
used to group the cultural elements according to the pleasure value and emotional state, and then the
brain waves induced by cultural elements with different pleasure were recorded by EEG. Based on the
pleased cultural elements selected by experiment, a set of Shu culture castor was designed. The results
of EEG experiment showed that under the stimulation of the pleased pictures, the average power of left
frontal α wave was significantly lower than that of the right frontal. Under the stimulation of the
unpleased pictures, the average power of the right frontal α wave was significantly lower than that of
the left frontal. Under the stimulation of the pleased pictures, the average power of α wave in the
central region was significantly higher than that under the stimulation of the unpleased pictures. The
study found that according to the theory of frontal alpha asymmetry, the frequency-domain
characteristics of α wave can be used to study the emotional characteristics of users. This method can
help designers to design cultural and creative products so as to meet the perceptual needs of
consumers.

Key words: EEG technology, pleasure arousal dominance, culture and creative, emotion, product design