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图学学报 ›› 2026, Vol. 47 ›› Issue (3): 449-471.DOI: 10.11996/JG.j.2095-302X.2026030449

• 综述 • 上一篇    下一篇

基于神经场逆渲染的三维重建研究综述

周雪杨1,2, 沈旭昆2,3, 胡勇2,3()   

  1. 1 北京航空航天大学计算机学院北京 100191
    2 智能创意内容生成与沉浸体验北京市重点实验室北京 100191
    3 北京航空航天大学新媒体艺术与设计学院北京 100191
  • 收稿日期:2025-10-27 接受日期:2026-01-28 出版日期:2026-06-30 发布日期:2026-06-30
  • 通讯作者:胡勇,E-mail:huyong@buaa.edu.cn
  • 基金资助:
    面向云南非遗的虚实融合沉浸体验与传播设计研究(2024KSGCZX001);云南省高校民族文化数字媒体与动漫创意设计工程研究中心(云南艺术学院)开放课题

A review of research on 3D reconstruction based on neural field inverse rendering

ZHOU Xueyang1,2, SHEN Xukun2,3, HU Yong2,3()   

  1. 1 School of Computer Science and Engineering, Beihang University, Beijing 100191, China
    2 Beijing Key Laboratory of Intelligent Creative Content Generation and Immersive Experience, Beihang University, Beijing 100191, China
    3 School of New Media Art and Design, Beihang University, Beijing 100191, China
  • Received:2025-10-27 Accepted:2026-01-28 Published:2026-06-30 Online:2026-06-30
  • Contact: HU Yong,E-mail:huyong@buaa.edu.cn
  • Supported by:
    Research on Immersive Experience and Communication Design of Virtual-Reality Fusion for Intangible Cultural Heritage in Yunnan(2024KSGCZX001);Open Project of Yunnan Provincial University Engineering Research Center for Digital Media and Animation Creative Design of Ethnic Culture (Yunnan Arts University)

摘要:

在计算机视觉与计算机图形学中,三维重建旨在从二维图像、视频或其他传感器数据生成真实物体/场景的高精度数字模型,长期受到学术界与工业界关注。近年来,深度学习推动三维重建在精度与效率上持续提升,并服务于重光照、数字孪生和虚拟现实等应用。随着神经辐射场(NeRF)的提出,基于神经场的重建逐渐成为主流;为提升外观解耦能力,逆渲染被引入并形成较完整的重建框架。针对该领域的研究数量庞大且技术路线分散、缺少系统梳理的问题,本文面向静态物体与场景,按流程将基于神经场逆渲染的三维重建划分为2部分:基于神经场的表面重建,以及基于神经场的材质光照估计。并围绕2部分提炼核心研究问题,以“研究问题-技术方案”的思路对主流方法进行归纳与对比,逐项分析其关键原理与推导过程,以启发后续算法设计。此外,整理了2个方向常用的数据集与评价指标,并讨论其细节与适用性。最后,总结了未来值得继续关注的挑战与可行思路的展望。

关键词: 三维重建, 神经辐射场, 逆渲染, 神经场, 表面重建, 材质光照估计

Abstract:

In computer vision and computer graphics, 3D reconstruction aims to generate high-fidelity digital models of real objects and scenes from 2D images, videos, or other sensor data, and has long attracted attention from both academia and industry. In recent years, deep learning has continuously improved reconstruction accuracy and efficiency, enabling applications such as relighting, digital twins, and virtual reality. With the advent of Neural Radiance Fields (NeRF), neural-field-based reconstruction has become increasingly mainstream; inverse rendering has been incorporated to enhance appearance disentanglement, forming a more complete reconstruction framework. Motivated by a rapidly growing yet fragmented literature, this survey focused on static objects and scenes and organized neural-field-based inverse-rendering 3D reconstruction into two components: neural-field surface reconstruction, and neural-field material and illumination estimation. For each component, core research questions were distilled and representative methods were summarized following a “research problem-technical solution” perspective. Their key principles and derivations were analyzed to inform future algorithm design. In addition, commonly used datasets and evaluation metrics for both directions were compiled, and their practical details and applicability were discussed. Finally, open challenges and promising future directions were outlined.

Key words: 3D reconstruction, neural radiance field, inverse rendering, neural fields, surface reconstruction, material illumination estimation

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