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Journal of Graphics ›› 2024, Vol. 45 ›› Issue (5): 1030-1039.DOI: 10.11996/JG.j.2095-302X.2024051030

• Computer Graphics and Virtual Reality • Previous Articles     Next Articles

A free viewpoint synthesis method based on differentiable rendering

ZHU Jie(), SONG Ying()   

  1. School of Computer Science & Technology, Zhejiang Sci-Tech University, Hangzhou Zhejiang 310018, China
  • Received:2024-07-04 Revised:2024-08-10 Online:2024-10-31 Published:2024-10-31
  • Contact: SONG Ying
  • About author:First author contact:

    ZHU Jie (1998-), master student. His main research interest covers photorealistic graphics. E-mail:1904867640@qq.com

  • Supported by:
    Key Research and Development Plan of Zhejiang Province(2023C01041)

Abstract:

To address the challenges posed by highly variable lighting conditions and camera parameters in uncontrolled environments affecting free viewpoint synthesis, an approximate differentiable deferred inverse rendering pipeline (ADDIRP) was proposed. This pipeline incorporated a physics-based camera model to accurately simulate the optical imaging process of the camera. Firstly, we proposed creating photometric and geometric camera models based on the input images and corresponding poses. The photometric camera model was represented by learnable parameters such as exposure and white balance, while the geometric camera model was represented by learnable intrinsic and extrinsic parameters. Next, the components of the pipeline were optimized using image space loss between the rendered and target images, enhancing the robustness of the inverse rendering pipeline to complex lighting and roughly captured images. Finally, our approach generated 3D content reconstructions compatible with traditional graphics engines. Experimental results demonstrated that the ADDIRP outperformed existing methods on real-world datasets, achieving superior visual perception consistency on synthetic datasets while maintaining comparable synthesis quality.

Key words: free viewpoint synthesis, variable environments, deferred inverse rendering pipeline, physics-based camera model, 3D content reconstruction

CLC Number: