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图学学报 ›› 2024, Vol. 45 ›› Issue (6): 1117-1131.DOI: 10.11996/JG.j.2095-302X.2024061117

• “大模型与图学技术及应用”专题 • 上一篇    下一篇

虚拟现实中的大模型技术研究进展与趋势

杨浩中1(), 孔笑宇1, 辜睿坤1, 汪淼1,2()   

  1. 1.北京航空航天大学虚拟现实技术与系统全国重点实验室,北京 100191
    2.中关村实验室,北京 100094
  • 收稿日期:2024-08-01 接受日期:2024-10-02 出版日期:2024-12-31 发布日期:2024-12-24
  • 通讯作者:汪淼(1988-),男,副教授,博士。主要研究方向为计算机图形学、虚拟现实和增强现实。E-mail:miaow@buaa.edu.cn
  • 第一作者:杨浩中(2000-),男,博士研究生。主要研究方向为虚拟现实与增强现实。E-mail:haozhongY@buaa.edu.cn
  • 基金资助:
    国家自然科学基金(62372025);国家自然科学基金(61932003);中央高校基本科研业务费

Research progress and trends in large model technologies for virtual reality

YANG Haozhong1(), KONG Xiaoyu1, GU Ruikun1, WANG Miao1,2()   

  1. 1. State Kay Laboratory of Virtual Reality Technology and Systems, Beihang University, Beijing 100191, China
    2. Zhongguancun Laboratory, Beijing 100094, China
  • Received:2024-08-01 Accepted:2024-10-02 Published:2024-12-31 Online:2024-12-24
  • Contact: WANG Miao (1988-), associate professor, Ph.D. His main research interests cover computer graphics, virtual reality and augmented reality. E-mail:miaow@buaa.edu.cn
  • First author:YANG Haozhong (2000-), Ph.D candidate. His main research interests cover virtual reality and augmented reality. E-mail:haozhongY@buaa.edu.cn
  • Supported by:
    National Natural Science Foundation of China(62372025);National Natural Science Foundation of China(61932003);Fundamental Research Funds for the Central Universities

摘要:

随着计算机技术的发展,虚拟现实(VR)技术日趋成熟,已在多种应用场景下为用户带来了沉浸式和高质量的体验,成为计算机图形学与人机交互领域的重要研究方向。大模型技术作为近来备受关注的研究热点,吸引了大量学者的关注,并为各个领域的经典问题提供了新的解决方法和思路。然而,目前在VR领域,关于大模型技术应用进展的综述性研究仍然匮乏。为弥补这一研究空白并进一步启发后续工作,本文搜集、整理并归纳了近年来在VR环境中与大模型相关的研究论文,对大模型技术的原理和代表性模型分类概述,并从内容生成和人机交互2个方面详细分析大模型技术的研究进展和应用场景,最后总结探讨了VR环境中使用大模型所面临的困难和挑战,并展望其未来发展趋势。

关键词: 虚拟现实, 大模型, 内容生成, 人机交互, 综述

Abstract:

With the advancement of computer technology, virtual reality (VR) has matured, offering users immersive and high-quality experiences across various applications. VR has become a pivotal research direction in computer graphics and human-computer interaction. Large model technologies, a prominent research focus, have provided novel solutions and ideas for classic problems across multiple fields. However, there remains a notable shortage of comprehensive reviews on the application of large model technologies within the VR domain. To address this research gap and stimulate future work, this paper systematically collected, organized, and synthesized recent studies on the utilization of large models in VR environments. It outlined the fundamental principles and representative categories of large models, followed by a detailed analysis of their research progress and applications in two main areas: content generation and human-computer interaction. Finally, the challenges associated with integrating large models into VR environments were discussed, along with prospects for future development trends in this field.

Key words: virtual reality, large model, content generation, human-computer interaction, survey

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